Thanks to @bsdunlap for this find. Not sure if it’s gamification, however, there are game-like structures applied to real-world scenarios. What do you think @kwerb?
So one of our security rockstars was at ISACA a few weeks back and picked up this beautiful little example of a gamified security education product.
It is a security development life cycle playing card game called “escalation of privilege.” The game allows players to play a threat against a vulnerability type in order to get developers to think through their coding processes. If you, or anyone at Microsoft, know who developed this, I would LOVE to talk with them.
Right now, 18 of the top 25 grossing of all apps are Free To Play Games (72%). Also, it should be noted that 22 of the 25 top grossing apps are in the games category (88%), confirming the fact you need to be into games if you want to have the biggest potential payout. The reason for this is people have a stronger emotional attachment to games than any other type of app, therefore they are more likely to spend money.
Here is the preso for today.
Interesting from a motivation perspective:
So when you went to the arcade to play Galaga as a kid, what got you to keep pumping in quarters?
- “Earn the High Score” – Achiever
- “Knock off the guy in number one” – Killer
- “Hang at the arcade with your buds. Totally gnarly.” – Socializer
- “See the glitch in the credits” – Explorer
The concept of flow, or the state of perfect difficulty (Equilibrium?)in problem solving.