Interesting article over at Quartz.com that discusses the influences and business lessons that Dungeons and Dragons teaches.
Note that the business analytics and gamification components aren’t overly revolutionary. I thought the diversity item was very interesting. I never really thought about it before but comparing the min-max aspects of playing various races to diversity is an interesting idea.
Using games as analogues for the real-world is neither new nor revolutionary. Using the real world as a game model, to simulate difficult scenarios, now that is interesting.
Thanks to @bsdunlap for finding this article.