So I started playing a game this weekend, as recommended by a coworker, and I must say he is right, its quite entertaining. The game is XCom, Enemy Unknown.
So, why should you care?
As I play through the game, I note several different games within the game. First is strategic resource management, next, of course the tactical combat game, and also the solve the mystery hook that draws you through the gameplay. But the part that I find most interesting about the game, and most relevant to the SecuriPlay concept is perception management.
One part of the game requires that you keep down fear amongst several large nation-states, by demonstrating (Sometimes Token) efforts to resolve each nation’s security concerns. The same coworker and I have had a running dialogue on the value of perception management for quite a while, and some spirited discussion on the game of “keep the boss intrigued, interested, and if possible, make the boss a fan.”
XCom requires that you keep the council interested, and above-all, confident in your abilities, by continued flawless execution. Granted the missions do not require PowerPoint decks, or Spreadsheets, but the underlying refrain of the game is that you are responsible for making the boss(es) happy. As I pointed out during my presentation at (ISC)2, are you playing the same game as your management? If not, then you have not appropriately focused your end game. XCom encourages it, and does a good job of making it interesting at the same time.