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Bartles vs. Keirsey

Posted on September 28, 2014 by brasscount Posted in Uncategorized .

http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1 Interesting paper on Bartles gaming personalities, contrasted with Keirsey’s observation of Myers Briggs archetypes.

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Ancient Egyptian D20

Posted on September 22, 2014 by brasscount Posted in Uncategorized .

Yet additional evidence of Ancient Aliens? Probably just ancient geeks playing Papers and Paychecks. (Thanks to Brandon for the find!) http://www.cnet.com/news/ancient-d20-die-emerges-from-the-ashes-of-time/

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Game software as an exploitation vector

Posted on August 19, 2014 by brasscount Posted in adversarial gamification .

http://www.welivesecurity.com/2014/08/15/gamescom-2014-world-malware/ Not really gamification, and not really new, but this is an interesting article on the use of game software as an exploitation vector. Gamers spend a lot of money on characters, in-game currencies, and in-game trade goods. Many have high end GPU’s, especially the FPS crowd, making them great for any one who wants

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The business of gaming is not the gaming of business

Posted on July 30, 2014 by brasscount Posted in Uncategorized .

Though, in this article, there is an excellent strategic view of the game played to force Gary Gygax’ resignation from TSR. Very good read… https://medium.com/@increment/the-ambush-at-sheridan-springs-3a29d07f6836

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How a gamer is gaming YouTube to become the top channel

Posted on June 19, 2014 by brasscount Posted in adversarial gamification, gamification of performance, gamification of results, strategy .

Full disclosure, I am not a fan of YouTube as a medium for intellectual growth. My children, on the other hand, find deep meaning in watching game videos that they find humorous, engaging, and that I find to be crude representations of teenage idiocy (you kids get off my lawn!) But I always find a

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Tags: Game Video, marketing strategy, PewDiePie, YouTube .

Extrinsic versus intrinsic motivators in game behavior

Posted on May 17, 2014 by brasscount Posted in gamification of performance, gamifying management .

http://amyjokim.com/2014/03/09/game-design-and-extrinsic-motivation/ Interesting article distinguishing scoring from the game itself… Like money, the score is not an end in and of itself…

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Creating engagement in security

Posted on May 13, 2014 by brasscount Posted in adversarial gamification, gamification of awareness / knowledge, gamifying management .

http://www.epicwinblog.net/2014/04/the-engagement-circle-how-game.html This article explores how video game rpg designers create engagement, and cause players to enter the state of Fiero or flow. Interestingly, it is very similar to Joseph Campbell’s concept of the hero’s journey which influenced Star Wars, among others. http://www.thewritersjourney.com/hero’s_journey.htm Campbell explored mythic tales, and identified elements that caused them to be engaging,

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Red Team, Blue Team… Dungeon Master

Posted on May 10, 2014 by brasscount Posted in Uncategorized .

Full Disclosure: I do not read Cantonese or Mandarin, one of which, I assume the original deck is written in. I should hire Kai Lan… Nihao… From the article: http://www.theepochtimes.com/n3/580232-slideshow-outlines-cyberwar-training-for-chinese-students/ … after painting the United States as an enemy, it says, “As a Chinese person, what can I do?” The document then goes through the

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Fiero- the fierce feeling of winning as a motivating strategy

Posted on April 24, 2014 by brasscount Posted in gamification of awareness / knowledge, gamification of performance .

Fascinating article discussing gamification and game-based learning. The description of Fiero is awesome! Thanks to Dave Doughty for the link! http://blogs.kqed.org/mindshift/2014/04/tapping-into-the-potential-of-video-games-and-uninhibited-play-for-learning-education/

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Game Theory explanation of Spite as a fair play motivator.

Posted on April 8, 2014 by brasscount Posted in adversarial gamification, game theory, strategy .

Very interesting article at NY Times about spite as both a motivator of human behavior, and as a means of promoting fair play. My favorite part is this: game participants would reject a partner’s stingy offer indignantly, an apparent act of spite that left both empty-handed — at least for the moment. “It’s probably not

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Tags: decision-making, game theory, Spite .
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Recent Securiplay Posts

  • Bartles vs. Keirsey September 28, 2014
  • Ancient Egyptian D20 September 22, 2014
  • Game software as an exploitation vector August 19, 2014
  • The business of gaming is not the gaming of business July 30, 2014
  • How a gamer is gaming YouTube to become the top channel June 19, 2014

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