http://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1 Interesting paper on Bartles gaming personalities, contrasted with Keirsey’s observation of Myers Briggs archetypes.
Yet additional evidence of Ancient Aliens? Probably just ancient geeks playing Papers and Paychecks. (Thanks to Brandon for the find!) http://www.cnet.com/news/ancient-d20-die-emerges-from-the-ashes-of-time/
http://www.welivesecurity.com/2014/08/15/gamescom-2014-world-malware/ Not really gamification, and not really new, but this is an interesting article on the use of game software as an exploitation vector. Gamers spend a lot of money on characters, in-game currencies, and in-game trade goods. Many have high end GPU’s, especially the FPS crowd, making them great for any one who wants
Though, in this article, there is an excellent strategic view of the game played to force Gary Gygax’ resignation from TSR. Very good read… https://medium.com/@increment/the-ambush-at-sheridan-springs-3a29d07f6836
Full disclosure, I am not a fan of YouTube as a medium for intellectual growth. My children, on the other hand, find deep meaning in watching game videos that they find humorous, engaging, and that I find to be crude representations of teenage idiocy (you kids get off my lawn!) But I always find a
http://amyjokim.com/2014/03/09/game-design-and-extrinsic-motivation/ Interesting article distinguishing scoring from the game itself… Like money, the score is not an end in and of itself…
http://www.epicwinblog.net/2014/04/the-engagement-circle-how-game.html This article explores how video game rpg designers create engagement, and cause players to enter the state of Fiero or flow. Interestingly, it is very similar to Joseph Campbell’s concept of the hero’s journey which influenced Star Wars, among others. http://www.thewritersjourney.com/hero’s_journey.htm Campbell explored mythic tales, and identified elements that caused them to be engaging,
Full Disclosure: I do not read Cantonese or Mandarin, one of which, I assume the original deck is written in. I should hire Kai Lan… Nihao… From the article: http://www.theepochtimes.com/n3/580232-slideshow-outlines-cyberwar-training-for-chinese-students/ … after painting the United States as an enemy, it says, “As a Chinese person, what can I do?” The document then goes through the
Fascinating article discussing gamification and game-based learning. The description of Fiero is awesome! Thanks to Dave Doughty for the link! http://blogs.kqed.org/mindshift/2014/04/tapping-into-the-potential-of-video-games-and-uninhibited-play-for-learning-education/
Very interesting article at NY Times about spite as both a motivator of human behavior, and as a means of promoting fair play. My favorite part is this: game participants would reject a partner’s stingy offer indignantly, an apparent act of spite that left both empty-handed — at least for the moment. “It’s probably not